SUMMARY: This was a collaborative project that assessed the value in training teams in a simulated environment. Simulation-based training can used to supplement existing methods of training to provide education at lower cost to remotely located individuals. The Advance Cardiac Life Support protocol (ACLS) implementation was chosen as the test scenario.
METHODS: A virtual 3D environment with avatars was created using the Unreal Development Engine. The avatars included key roles such as leader, respirator, medicator, airway manager, compressor and defibrillator. Using the keyboard, “players” were capable of performing the functions necessary for the roles. In addition to working together in the simulated environment, users could communicate with each other using head phones. Important system messages could also be displayed on the screen. In addition to the simulation, a haptic joystick was modified to be used for compressions. Experiments were then conducted to assess (i) if virtual worlds were more effective in delivering team training than the existing team training paradigm and (ii) if participants trained with virtual world simulation will be more effective in retaining the skills over an extended period of time (6 months)
CONCLUSION: The work is currently still in progress. For more information on the project you can check out the team’s demo presentation from AMIA 2012.
ROLE: Researcher (Study Design)
STATUS: In Publishing
- [JOURNAL ARTICLE]Khanal P, Vankipuram A, Ashby A, Vankipuram M, Drumm-Gurnee D, Gupta A, Smith ML, “Validation Study of Virtual Reality based Advance Cardiac Life Support Simulation” [IN DRAFT]
- [JOURNAL ARTICLE]Vankipuram A, Khanal P, Ashby A, Vankipuram M, Gupta A, Smith ML, “Design and Development of a Virtual Reality Simulator for Advanced Cardiac Life Support Training” [IN DRAFT]